Feel free to download and read my theses. They were created during my studies at the UAS Technikum Vienna and deal with interesting game development topics.
- Master Thesis (english): Reducing Driver Overhead in OpenGL, Direct3D and Mantle
- Bachelor Thesis 2 (german): Komponentenbasierte Game Engines und Data-Driven Game Objects
- Bachelor Thesis 1 (german): Custom Memory Management in der Spieleentwicklung und C++
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